So, what is today's post about, I hear you ask? Well, not much really. Didn't have a chance to game this week, so no battle report or update to Elyas' adventures, and while I have just finished my Roman Captain, my camera phone, as you may recall, is utterly terrible. A shame, cos I'd intended to talk to you about him - the model itself, paint job, and fluff. May still do so, but it makes me regret that I didn't take pictures whilst painting him up.
But, anyway, I've decided that, instead, I'm gonna welcome you all into the world of my latest setting - The Isles. So, bit of background first...
Right, when I first started D&D, it was because of a series I'd been reading - Twenty Sided Tale, for those interested - when the author described how he thought of making a setting was always easier for a new GM than learning about one. And, well, I like being creative, and I wanted to start D&D, so, I made mine up.
It was called Jugisium, and it was... well, alright. There were fun parts, ancient mysteries, and the like, but five years down the line, I'm just a bit bored with it. At the time, it seemed pretty cool, and I've inserted hints as to something bigger hiding beneath the surface, but looking back, well... it's about as generic as fantasy can get. The elves live in trees, the dwarves in mountains, and the men in rural Berkshire. The land was emerging from a Dark Age of indeterminate length, and was a pretty nice place to live all round.
Sorry, boring might have been the wrong term. It's not quite boring, just too Noblebright for me.
So, moving on, around a year ago, I started reading the Order of the Stick. Nice series, I'd recommend it, but more importantly, whilst bored one day, I started reading the articles on the homepage, one of which was about creating a new setting. And, well, I liked it. A lot.
It was, well, much better than what I'd done. Really, it showed me a lot about how to make a better setting for a game. And, that made me realise just how uninspired I was by Jugisium.
So, I began a new setting.
It started off simply enough - just doodling maps and the like, but as I grew to like it more, I got my friends involved in it. And now, dear readers, I'm gonna involve you too.
The Basics
So, to start with, I decided on what I wanted out of this setting. I'd played around with the idea of including primitive matchlocks in a future game of Jugisium - I still might, truth be told - but to be honest I wanted something more memorable than 'generic fantasy with blackpowder'; especially given how utterly useless they'd have to be.So, instead, I decided to cast it back further - say, 1700 years or so. To the high classical era - before Rome became the big boy, when anyone could've been the top dog. A lot of technological and social changes. Sounds perfect.
So, moving on, there was one other thing that I really wanted - Boats. I can't much recall why now - I'm sure I'd had a reason at the time why it was so imperative, likely a book I'd read, but I cannot for the life of me remember why. In any case, this led to two decisions - that they'd live on islands, and that there'd be a lot of fishermen.
For a map, I'll introduce you to the following. I started off as OotS told me, by drawing three lines, meant to be the highest points on the map. Then, I built in the map around them - creating a rough topography.Next, I mapped in the rivers - I said I wanted a lot, and I stuck to that. In retrospect, the rivers on the Eastern Isle are a bit too fluid - ironic really - but it's a bit late now to edit them. This, happily, gives me thress clearly defined basins - and, more importantly, borders - and a vague idea of what they'll all be doing. Those on the right have a thick river leading to the mountains, so ought to be great at moving cargo about, while those in the middle have a pretty gentle landscape, so there'll be a lot of argicultural work.
Next, as you can see, I added in the terrain - mountains, trees, etc. and began to thing about the actual groups who'd live there. For this, I asked my friends which races they liked, and which they did not. It took a bit of effort, but eventually, we settled onto a list of 'civilised' races.
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| The red dot, along with the name, is the capital of the youngest 'civilised' nation. |
So, anyway, by the end of it, we had a list of what we wanted, and it looked like this - Dwarves, Elves, and Humans. Fantastic. But, we thought, the races might be a bit cliched, but we've already said - different cultures, not different races. So, lets get down to it.
In the west, we have a warlike nation - only recently emerged as a major player, who are less a unified nation than a series of tribes conquered by a overclass of military elite. They are democratic, but only former-officers can enter their senate, and former soldiers vote, so they lack the infrastructure of the other nations.
Centrally, we have a primarily agrarian nation, made up of serfs rules over by a king; think Macedon, but rather more oppressive. It's weaker than it's neighbours - both in terms of military and economy - but it makes up for that by being the breadbox of the Isles, and it's neighbours being too busy to invade.
Next, alongside the largest river, we have a trading nation. It's ruled by a theocracy, and practices some limited human sacrifice, but is also closest to the more exotic civilisations, so is surprisingly wealthy. Think Carthage, if it neighboured pre-columban Chile.
Finally, we have the two exotic civilisations. The former is made up of, well, racist elves. Basically, they once ruled much of the Isles, but their empire slowly decayed - brought down less by invasion than simply being too byzantine and corrupt to function. Most elves made peace with it, and integrated into the new civilisations, but some chose instead to seperate themselves off, and locked their culture in stasis. Anything new is wrong, don't shake the boat, and salute the flag. Mostly ignored by everyone else.
The other, is the dwarves... who are Incan. They live in the forests and mountains around the inland sea, lack a lot of the technological developments of the other nations, but are surprisingly well organised; their government (however it functions) is probably the most well run, and they also possess the highest reserves of unmined gold.
Eagle Eyed vewiers may also have noticed The Far Lands arrow in the bottom corner. This leads of to, obviously, the far lands. Not much is known about them - it's meant to be a huge continent an ocean away, where there exists a large, far more advanced nation. The natives of the Isle lack the technology to build boats capable of travelling that far, but occasionally one of their ships will arrive bringing exotic spices, superior tools, and advanced weapons. They tried to invade some years ago, but their superior tech lost out to the Islanders' natural sailing skills. They have an Ottoman aesthetic and culture, but little else is known.
Anyway, I think that's enough for now. If needs be, I'll come back to this at a later date - either when I run out of stuff, or if I get positive response.
Oh, and a week late - Happy Easter.
