Monday, 24 October 2016

Carving Delay


Right, so... Not a proper post today, sorry. Girlfriend's Birthday today, so we spent the day together, and spent the evening with family, so haven't had a chance to write anything down. I have done some artistic work though, so I'll leave you with that as an apology. And, until tomorrow - Happy Halloween.

Volodanti out


Monday, 10 October 2016

Age of We-Done-a-Fight.


Battle Report Time!

And, would you believe it - I tried Age of Sigmar. A friend and I have been meaning to try it for literally half a year, and we finally decided screw it, let's go. So, we did - off to our LGS we rode, and after setting up a table to be a little hamlet somewhere in Wissenland (I'll be damned if I acknowledge the new setting...) we prepared for a Daemonic invasion.

The game was pretty basic; we used the wounds method of points-keeping, so I had 20 Handgunners, my general Einsammen von Reisenden, and a Witch Hunter known only as the Warden. Meanwhile, my opponent hand 10 Bloodletters, 10 Horrors, a Herald of Tzeentch on a disk, and Skulltaker. After ten minutes or so of actually reading the rules, we decided that we were experts and could figure it out as we went along.

Deployment was simple; I formed a shallow V with Heroes central; allowing for some overlapping fields of fire, and give myself a time for a couple volleys before the eventual charge. My opponent, meanwhile, deployed his forces as a line, with generals at the rear... because if Skulltaker makes it into combat, I am dead.


Turn 1 was, well... pretty dumb. I won priority, so I essentially skipped my turn. Then the daemons moved up, the Horrors killed a Handgunner, and we rolled for priority again.





Alright, Turn 2 went... better? I lost priority, but that wasn't really a problem; just meant that they got a little closer before it was my chance to fire. I lost another Handgunner, but I reckon that was a fair trade for the volley I was soon to unleash. The daemons had now entered my firing range for everyone but the Heroes, so I had a pretty decent shot at dealing some damage... decent shot, poor result though; everyone focused their fire at the Horrors, but I only managed three kills total, before I ran out of bullets. Still, I was up by one kills, and raring for the next round.


I lost priority this round, but was rather lucky in most regards. The Horrors chose to buff the Bloodletters rather than shoot, and the Herald missed both his shots at the Witch Hunter (truly, he is the bane of all sorcerers). The Bloodletters meanwhile moved up to 3" away, psyched themselves up, and... rolled a double 1 on their charge. Which was a ridiculous boon to me, and an absolute gobsmack to my opponent.
So, my turn, daemons are slavering in my face, and I don't wanna abandon my position, so I go on the offensive. Realising that a) the Herald could cause some serious damage to my line, and b) I had a literal Witch Hunter to counter his witch, I moved my Heroes forward, before unleashing a fusillade of lead upon the encroaching horde, massively thinning their numbers. I followed this by charging my Heroes into their Herald of Tzeentch. In the end, General Einsammen von Reisenden and the Warden managed to cause three wounds between the pair of them. So, that was fun.

Turn 4, and I go first. I decide that it's probably best to polish off the Horrors, so the Handgunners put down the last of the beasts before moving on to the Bloodletters, while the Warden felled the Herald with his silver bullets. Then, growing over-confident, I decide to charge them into Skulltaker, guessing that the two of them - one of whom is built to take Daemons - will be able to finish him and then move to flank the 'letters. So, imagine their surprise when they quite literally bounce off him, leaving my line open and my heroes exposed.

So, as was expected, the letters charged, and actually connected this time. My counter-volley reduced their number to just 5, but they were easily capable of killing almost as many in the ensuing melee. Skulltaker, meanwhile, took a skull - killing the Warden before we even resolved regular wounds.

Alright, so to cut a long story short, I'll explain what happened over the next couple turns; Skulltaker killed Einsammen without suffering damage, while the Bloodletter slowly ground their way through the Handgunners. I actually managed to deal some damage to Skulltaker through shooting, but not enough for it to be relevant, and eventually the last of my arm turned and fled the field of battle.

... To be honest, I don't  really blame them. Their leader grew hubristic and decided that he could out-melee Skulltaker, rather than pulling back and peppering him with lead... by which I mean, I was a tit, and did a dumb.



.... Still though, a good game. Surprisingly good. Worryingly good... worrying because it was meant ot be a last farewell to my Empire before I put them up for sale... and now I'm in talks to by some more cannons. Such is life on Volg.

Anyway, surprisingly good game, and kinda sad I didn't try it earlier. The fluff is still dumb, but the rules are at least pretty decent, so if you've models left over from 8th Warhammer Fantasy... well, I'd advise you to give it a try. And then tell me how it went... if you can. Regardless, hope you've enjoyed this report, and I'll have something else up for you again soon enough... well, probably in a fortnight.

Volodanti out.