Saturday, 27 December 2014

Schrodingers Computer

So, I got my pc back... but I'm still writing this on my Kindle (which, I have since taken to calling Dorian...), because, well... I've ordered a pretty high end machine, so if I use it and it works, fine... but, if I use it and it's not back to full working order, it's just wasted one hundred of my hard-earned pounds.

... in other news - Merry Christmas! Did you all get something nice? If so, fantastic! If not, Steam Sales don't end for another week, and Warmachine Tactics is under £20 (which is something I plan on investing in...)

So, my news... Not much. Spent Christmas working, and the days since on Unity (don't even bother with rifles by the way), so there's not much been done. In a startling change of character though, I plan on grabbing some 40k... not much, but a bit. A couple pre-made squads of orks from a nearby hobby shop, just to finish off that army, and trawling ebay for parts for a conversion; a lieutenant from Epsilus' army. He's been pretty big in fluff, but I never got around to actually making the model for him.

So, that's me for this week. Hopefully, something more will happen this weekend, and if not, I'll get y'all some fluff, alright? Cheers for reading, Volodanti out.

... my Kindle predicted everything after 'cheers'... I'm getting predictable.

Saturday, 20 December 2014

Nope

Nope. Nope nope nope.

Nope.

... computer is back in the shop. All my files are forfeit, and I've not had a game in two weeks.

... all I've done is remade my Magic Deck, and had a talk about the Jugisium campaign... the rebellion one I mean. Which is set to take place 17 months later, at the onset of winter. I don't wanna say too much about it, cos a) it's not mine, b) a lot of it is still open to edits, and c) that's about as far as we've got...

... Alright, fine. I'll discuss the armies. Cos I like warfare (in games) and it gives little away.

So, I mentioned in an earlier post that the loyalists field mailed halberdiers as the bulk of their forces, supported by heavy crossbowmen. This is still the case, but with the change of enemies from bandits to a well supplied and trained rebellion, they've had to adjust somewhat...
Because of the large number of mages in the opposing force, loyalist infantry has adopted a loose checkerboard formation, to limit the damage that can be done with area of effect magic. They only form up into a tight block when they charge. Secondly, crossbowmen play a much larger role in battles than before, both screening the advancing army, and punching holes in the enemy formation for the halberdiers to take advantage of.
... And I was going to raise the point that they should be attempting to get gunpowder into common usage, though they're still a long way off.

And on the other side of things, the rebellion likes to field large blocks of swordsmen bearing tower shields. They tend to form into shieldwalls, and advance on the enemy, trusting their heavy armour to ensure the storm of bolts.
These, obviously, are supported by clusters of battle wizards, who do everything in their power to keep the enemy spread out, so they can't present a wall of armour piercing pole-arms.
And, to round them out, are skirmishers - lightly armoured scouts armed with shortbows. Mostly, they just distract the enemy missile troops, and soften up the halberdiers.

So, this has created some interesting tactics. As a rule, the rebels need to get in close to win, as their mages only hold a couple fireballs each, and after that they're at the mercy of the loyalists crossbows. But, the loyalists need to open the enemy formations, or neutralise their mages else they'll unable to form a spearwall, and quickly fall to the enemy swordsmen.

...Yeah, so, that'd a basic look at the militaries of the campaign. Won't really be all that relevant in game, but I hope you've enjoyed it.

Hopefully I'll have some good news for you next week, but until then thanks for reading. Volodanti out.

Saturday, 13 December 2014

Revenge of the Void Dragon.

Yeah, pc is still busted. Went to the shop, came out, and the problem persists... pretty decent chance I'll be replacing it come January.

... sorry my love, but I'll always cherish our time together.

... anyway, today's post... brief update ad to what I've done this past week:

Nothing. Literally nothing.

I wrote up some magic items that were meant to be rewards for the D&D party. Then the PC crashed, so the Girded Girdle remains but a scribble in my phone.

... yes, the Girded Girdle. It's a belt that boosts AC. With an hilarious name.

The others are mostly fluffy things. A cape that boosts environmental resistance for a character who was forced to walk through a desert. A ring that makes the wearer less memorable for a rogue. Ancestral sword for... hang on, that'd ruin the surprise.

Nice try party, nice try.

Anyway, the other main thought I had was about a new Iron Kingdoms Character... don't worry, I have no intention of killing Elyas off. I still really enjoy playing him, and he's a nice character... but he's definitely nearing the end of his character arc. He has lost a good friend and a hated ally... both after attempting to do the 'nice'. And I think it will leave him a harder person. Perhaps he'll 'redeem' himself, and come to peace with his past.

... or he could fall to vigilantism, and stalk the Thornwood, preying on isolated Khadoran patrols.

Or just join the Resistance. Who knows? Depends how his adventures go.

... so, the replacement? Right, the idea was born from a joking guess with regards to an eSiege Brisbane. The idea was he'd realise how good Assault Kommandos are in siege warfare, and copy them...

It kinda evolved from there.

So, he's an Ordic Warcaster/Soldier. He'll start the game with medium warcaster armour, a shield and a carbine. As he advances, I'll trade in the medium armour for heavy, stick a variety of runes onto the shield to boost armour - or just nab the Tempest Shield from No Quarter... 50? - and swap out the carbine for the Crucible Arms 603.

Because fire bullets.

... I'll give you the fluff next week - honest - once I've figured it out fully. Have an idea for his history, but not the characterisation of him... or even the name to be honest. I've just referred to him as knock-off Siege so far, and made jokes about his personal 'jack "Won on Penalties".

But yeah, anyway... I'm tired, and you're likely growing bored. So we'll call this session here. As ever, thank you for reading. Volodanti out.

Saturday, 6 December 2014

Blame the Void Dragon

So, my computer is broken... last night, it just went caput, so I'm gonna have to take that into the shop this weekend... which, is very irritating for me, and mildly for you cos it had this week's update saved on it.

... so, instead, cos I'm short on time, I'll give you a quick update to how Journeyman League is going for me... pretty average.

I lost to Circle again, cos I misunderstood the rules... "wholly within" the objective is an alien concept to me. Nearly lost me a friendly game too.
Beat Trollbloods. 3 objectives works very well for me... but, not so much for the slow-moving models that have to stay bunched up to avoid being shot.
And Menoth killed me. Rolled badly on a damage roll and a 'jack broke Wolf... which indirectly led to me losing on objectives. I say indirectly - Wolf was on his way to contest.

But, ultimately, all of this is irrelevant, because a Legend has been born; Coward the Custardly Warjack. Yeah, Jackal bonded to Kraye with the Craven personality. So, a model with a maximum range of 4" cannot get within 2" of enemy models... And is DEF 16. I ain't gonna lie - I love it. It's good in game, but the Fluff is so good. I imagine him crouched as low as possible - almost touching the floor with his knuckles, complaining bitterly as he's ordered forward.
Oh, and my Hunters both got the same bond - Combat Positioning. They can now move up to 8" after their activation ends. Which is just hilarious. Well, could - Wolf lost it when he died...

... so, yeah. That's what I've been up to... And, you'll hopefully get a proper post next week. So thanks for reading - Volodanti out.