It's Battle Report time!
So, yeah; one of my friends has just started Skorne, and I've just bought pHaley - though she won't arrive for a few days - and we wanted to see how our lists would work out... so, we elected to do a game with minor proxies. Hence why his Immortals look awfully Circle-esque and my Haley looks rather Stryking... yep, awful pun, but I don't care.
So, lets start off with our individual lists:
Skorne
Supreme Aptimus Zaal
Basilisk Krea
Cyclops Brute
Titan Gladiator
10 Immortals (proxied)
Ancestral Guardian
Extoller Stoleward
Aptimus Marketh
Cygnar
Captain Victoria Haley (proxied)
Thorn
Black 13th Strike Force
Arcane Tempest Gunmages + UA
Gunmage Captain Adept
Journeyman Warcaster (Rutger-Caster to his friends)
Hunter
So, lets start off, deployment:
I won the roll off, and chose my table edge. My opponent then let me take the first turn. So, I deployed my gunmages on my right flank, ready to take up position behind a wall, and my 13th and Adept in Marx's cupboard... or on the far left. The two battle-groups took central ground, and I was ready to go.
Skorne next - and he formed a wall... or a lance... it was interesting. The Guardians formed up in the centre, his Cyclops to my left, the Titan on my right, and the solos arrayed in between. A worrisome sight, I'll admit...Turn One
Alright, so, turn one. I shared one focus to both my jacks, and then prepared my strategy.
Thorn I sent up the centre, already being dead tricksy. The gunmages ran for cover, and then the Hunter advanced, and took a shot at the Brute. Well out of range, but it was just to get my bearings anyway. To finish off I had the 13th and Adept run forward, preparing to flank, and then had Haley hide behind some rocks.So, Skorne.
The Immortals ran forward, the Guardian's aura giving them a speed boost, then the Gladiator did the same, using it's animus for extra speed.
Sensing a bit of a theme here...
Then the Brute ran. Must be Leg Day.
Marketh walked forward and cast Inviolable Resolve on the Immortals, giving them a pants-wetting ARM 20. The Krei cast Paralytic aura on itself and ran forward to keep up, with the Soulward following suit.
Zall then cast Soul Converter on the Guardian, giving it it's maximum of 3 soul tokens, advanced and then case Inviolable Resolve on the Gladiator, before dropping two fury. The Guardian immediately spend one token to boost it's speed and ran forwards.
Turn Two.
I knew the lines were about to clash, and that meant one thing - stopping them in their tracks. So, I set up for the favourite Haley-denial technique, gave the Hunter two focus, and prepared to give my all.
So, Haley used her feat.
Terrible shot though she is, her handcannon managed to kill an Immortal thanks to her feat.Next came the gunmages, who unfortunately had to use Snipe rather than Critical Brutal, and hence only managed to kill two Immortals with their double-taps. Rutger Caster, managed to take out another one, whilst the Hunter mostly failed to do anything worthwhile...
Skorne's turn, and he immediately utilised Vengeance to advance the Immortals closer to my battleline. Sadly, he was so intent on this that he failed to leech fury... resulting in everything Frenzy-ing. The Brute and Krea both engaged the Immortals, but failed to penetrate their ridiculous ARM due to not charging. And, thanks to me misreading the rules, the Gladiator 'trundled' towards my gunmages.
After this, the Guardian boosted it's speed and moved forward into buffing-ranged the Immortals. They put this to good use, allowing them to reach the Hunter, who they caused 8 damage to - without charging. Zall, forced to cut himself for fury, replenished his spell-pool. Soul Converter topped up the Ancestral Guardian's Soul Tokens, before he moved sideways and re-cast paralytic aura on himself.
Turn 3
Time to take the initiative I reckon. I stuck 3 focus on Thorn and 2 on the Hunter, and readied myself for stupidity.
The 13th and Adept moved into firing range, but due to terrible rolls only managed to kill Marketh and cause a little damage to the Brute. The Hunter moved out of combat and shot the Krea - though I failed to do much damage. Rutger fell back, and shot the Immortals - though he failed to kill.
Haley followed suit, before casting Deadeye on the gunmages, who proceeded to Thunderbolt the Gladiator into their backlines, knocking it down but failing to damage.
And then it was Thorn's time to shine. Charging the Immortals, he killed 3 - including an unboosted attack with the shield. Thorn and Rutger were our men-of-the-match.
Skorne's turn now. He remembered fury this time, meaning that nothing Frenzied.The Gladiator was forced to stand up, and then the Immortal's utilised their Vengeance to surround Thorn, and then their free attacks on him. Two missed, but the third hit and caused 3 damage to him.
And so ends the Maintenance Phase.
The Krea advanced towards my line, and made a ranged attack on Thorn, but sadly hit an Immortal. Well, Sadly for him - I didn't much mind. The Ancestral Guardian then advanced toward Thorn... and then things got upsetting. Between them, he and the remaining Immortals managed to utterly wreck Thorn.
Meanwhile, Zaal does the same as ever - Soul Converter to replenish the Ancestral Guardian, and then Paralytic Aura to protect himself. The Brute moved close enough to Shield Guard Zaal, and then the Gladiator ran at the gunmages.
Turn 4

We could both sense the game was in it's final stages, and prepared for an all-out offensive... or, rather, my opponent did - I continued playing it defensively... like a fool
Starting off, I gave the Hunter 1 focus, and that was my Maintenance over!
So, the Hunter shot the Krea, and did a bit of damage, but not quite enough to limit it. Following in their footsteps, the gunmages advances and continued to Thuderbolt the Gladiator as far back as was physically possible. On the far flank, the 13th and Adept fired on the Brute, but failed to do anything worthwhile... I believe he lost his Spirit, but to be honest that was unnecessary for a melee beast.
Haley cast Temporal Barrier, hoping to buy me one last turn, and launched an Arcane Bolt at the Krea, but a poor roll meant no damage.
So, Skorne... shortest turn in history.
Zall took in what Fury he could, and then prepared for a master-stroke. The Brute Frenzied, but did not damage to Zaal - drat - who then popped his Feat, turning his dead into Soul Tokens to be shared between his whole army.
Next, the Gladiator stood up, charged the Ancestral Guardian, and proceeded to two-handed throw it at Haley... it missed, but he landed nearby, and was Steady... oh sweet Morrow...
Chop. Chop. Chop.
Caster Kill to Skorne.
1. Haley is good. Damn good. I just gotta learn to use her.
2. I can't keep playing without Heavies. Kraye can just about manage it, depending on the scenario, but not having something above P+S 13 in melee is just a massive handicap.
3. Ain't no one messes with Rutger Caster. Ain't no one.
... Thanks for reading, I hope you enjoyed this as much as I have writing it... or more than, preferably. Hopefully I'll have another Battle Report up sooner than it's been since the last, but failing that I have several ideas for the next few weeks.
Volodanti out.








