Saturday, 31 January 2015

They came from the East

So, switch up today. Was planning on showing off a model, despite having promised to discuss languages and the like, but I'm not doing either. You see,

It's Battle Report time!

So, yeah; one of my friends has just started Skorne, and I've just bought pHaley - though she won't arrive for a few days - and we wanted to see how our lists would work out... so, we elected to do a game with minor proxies. Hence why his Immortals look awfully Circle-esque and my Haley looks rather Stryking... yep, awful pun, but I don't care.

So, lets start off with our individual lists:

Skorne
Supreme Aptimus Zaal
Basilisk Krea
Cyclops Brute
Titan Gladiator
10 Immortals (proxied)
Ancestral Guardian
Extoller Stoleward
Aptimus Marketh

Cygnar
Captain Victoria Haley (proxied)
Thorn
Black 13th Strike Force
Arcane Tempest Gunmages + UA
Gunmage Captain Adept
Journeyman Warcaster (Rutger-Caster to his friends)
Hunter

So, lets start off, deployment:

I won the roll off, and chose my table edge. My opponent then let me take the first turn. So, I deployed my gunmages on my right flank, ready to take up position behind a wall, and my 13th and Adept in Marx's cupboard... or on the far left. The two battle-groups took central ground, and I was ready to go.


Skorne next - and he formed a wall... or a lance... it was interesting. The Guardians formed up in the centre, his Cyclops to my left, the Titan on my right, and the solos arrayed in between. A worrisome sight, I'll admit...




Turn One

Alright, so, turn one. I shared one focus to both my jacks, and then prepared my strategy.
Thorn I sent up the centre, already being dead tricksy. The gunmages ran for cover, and then the Hunter advanced, and took a shot at the Brute. Well out of range, but it was just to get my bearings anyway. To finish off I had the 13th and Adept run forward, preparing to flank, and then had Haley hide behind some rocks.

So, Skorne.

The Immortals ran forward, the Guardian's aura giving them a speed boost, then the Gladiator did the same, using it's animus for extra speed.

Sensing a bit of a theme here...

Then the Brute ran. Must be Leg Day.
Marketh walked forward and cast Inviolable Resolve on the Immortals, giving them a pants-wetting ARM 20. The Krei cast Paralytic aura on itself and ran forward to keep up, with the Soulward following suit.
Zall then cast Soul Converter on the Guardian, giving it it's maximum of 3 soul tokens, advanced and then case Inviolable Resolve on the Gladiator, before dropping two fury. The Guardian immediately spend one token to boost it's speed and ran forwards.

Turn Two.

I knew the lines were about to clash, and that meant one thing - stopping them in their tracks. So, I set up for the favourite Haley-denial technique, gave the Hunter two focus, and prepared to give my all.

To start, I moved Haley up behind Thorn and cast Temporal Barrier, denying the Skorne their surprising maneuverability, before sending Chain Lightning through Thorn at the Immortals. It couldn't penetrate their impressive ARM, but it arced through them to the Soulward - which it killed immediately. Thorn jumped a little to the side thanks to his Reaction Drive, and then I decided it was time to pump out some pain.

So, Haley used her feat.

Terrible shot though she is, her handcannon managed to kill an Immortal thanks to her feat.
Next came the gunmages, who unfortunately had to use Snipe rather than Critical Brutal, and hence only managed to kill two Immortals with their double-taps. Rutger Caster, managed to take out another one, whilst the Hunter mostly failed to do anything worthwhile...

Skorne's turn, and he immediately utilised Vengeance to advance the Immortals closer to my battleline. Sadly, he was so intent on this that he failed to leech fury... resulting in everything Frenzy-ing. The Brute and Krea both engaged the Immortals, but failed to penetrate their ridiculous ARM due to not charging. And, thanks to me misreading the rules, the Gladiator 'trundled' towards my gunmages.
After this, the Guardian boosted it's speed and moved forward into buffing-ranged the Immortals. They put this to good use, allowing them to reach the Hunter, who they caused 8 damage to - without charging. Zall, forced to cut himself for fury, replenished his spell-pool. Soul Converter topped up the Ancestral Guardian's Soul Tokens, before he moved sideways and re-cast paralytic aura on himself.

Turn 3

Time to take the initiative I reckon. I stuck 3 focus on Thorn and 2 on the Hunter, and readied myself for stupidity.
The 13th and Adept moved into firing range, but due to terrible rolls only managed to kill Marketh and cause a little damage to the Brute. The Hunter moved out of combat and shot the Krea - though I failed to do much damage. Rutger fell back, and shot the Immortals - though he failed to kill.
Haley followed suit, before casting Deadeye on the gunmages, who proceeded to Thunderbolt the Gladiator into their backlines, knocking it down but failing to damage.
And then it was Thorn's time to shine. Charging the Immortals, he killed 3 - including an unboosted attack with the shield. Thorn and Rutger were our men-of-the-match.

Skorne's turn now. He remembered fury this time, meaning that nothing Frenzied.
The Gladiator was forced to stand up, and then the Immortal's utilised their Vengeance to surround Thorn, and then their free attacks on him. Two missed, but the third hit and caused 3 damage to him.
And so ends the Maintenance Phase.
The Krea advanced towards my line, and made a ranged attack on Thorn, but sadly hit an Immortal. Well, Sadly for him - I didn't much mind. The Ancestral Guardian then advanced toward Thorn... and then things got upsetting. Between them, he and the remaining Immortals managed to utterly wreck Thorn.
Meanwhile, Zaal does the same as ever - Soul Converter to replenish the Ancestral Guardian, and then Paralytic Aura to protect himself. The Brute moved close enough to Shield Guard Zaal, and then the Gladiator ran at the gunmages.

Turn 4


We could both sense the game was in it's final stages, and prepared for an all-out offensive... or, rather, my opponent did - I continued playing it defensively... like a fool
Starting off, I gave the Hunter 1 focus, and that was my Maintenance over!
So, the Hunter shot the Krea, and did a bit of damage, but not quite enough to limit it. Following in their footsteps, the gunmages advances and continued to Thuderbolt the Gladiator as far back as was physically possible. On the far flank, the 13th and Adept fired on the Brute, but failed to do anything worthwhile... I believe he lost his Spirit, but to be honest that was unnecessary for a melee beast.
Haley cast Temporal Barrier, hoping to buy me one last turn, and launched an Arcane Bolt at the Krea, but a poor roll meant no damage.

So, Skorne... shortest turn in history.
Zall took in what Fury he could, and then prepared for a master-stroke. The Brute Frenzied, but did not damage to Zaal - drat - who then popped his Feat, turning his dead into Soul Tokens to be shared between his whole army.
Next, the Gladiator stood up, charged the Ancestral Guardian, and proceeded to two-handed throw it at Haley... it missed, but he landed nearby, and was Steady... oh sweet Morrow...

Chop. Chop. Chop.

Caster Kill to Skorne.


So, yeah... Good game, and an amazing win for Skorne - genuinely, that was a genius maneuver. He was helped a bit by me still trying to play as Kraye, but don't let that diminish his victory. And what did I learn?

1. Haley is good. Damn good. I just gotta learn to use her.
2. I can't keep playing without Heavies. Kraye can just about manage it, depending on the scenario, but not having something above P+S 13 in melee is just a massive handicap.
3. Ain't no one messes with Rutger Caster. Ain't no one.

... Thanks for reading, I hope you enjoyed this as much as I have writing it... or more than, preferably. Hopefully I'll have another Battle Report up sooner than it's been since the last, but failing that I have several ideas for the next few weeks.

Volodanti out.

Saturday, 24 January 2015

Races and... Hang on, I've done this title before.

So, yeah... I had a ton of stuff planned for this post, but I didn't get a chance to write it up before I went back to work... not for long - just two days - but it involved starting before 6, so it's left me pretty drained... not a clue how The Unjust manages it daily...

Yes, Mr Unjust, I did just mention you. Twice now.

So, this is a shorter post than I'd planned. I might just shorten it to purely a list of the races involved in Jugisium... which is actually the longer of the two lists I had planned, but the latter requires more planning... Yeah, seems like a good idea.

So, yes... earlier this week, I met up with Zhukov's player... the new GM. We had a long talk about - amongst other things - the races we wanted in The Three Lands... I'll likely relay the rest of said discussion in the next post... one that I intend to write in advance...

... So, the races? Well, it's quite limited - at least compared to some settings... there're more than in The Islands anyway, but still... So, the list:

-Humans: Come in two distinct ethnicities; Aranian, and Senhekantan. The former are immigrants to this part of the world, and are Nordic in appearance, whilst the latter are natives of The Three Lands, and sport Anatolian characteristics.
-Elves: Who are not native to The Three Lands. They fled their homelands in an attempt to escape a civil war. What remains of this place is somewhere to the west of Jugisium, across an ocean. No contact with their homeland has occurred since this flight.
Half-Elves: Duh.
Dwarves: Are native to Senhekanto, but emigrated north when the Great Swamp began to form...
Tieflings: Also from Senhekanto, they might have once been neighbours with the Dwarves - history is a bit unclear.
Half-Orcs: Orcs were the original inhabitants of what is now Jugisium, but were mostly displaced to either the Wasteland. A few survived on in remote areas, and hence... Half-Orcs. Probably face severe prejudice.
Gharialkin: A homebrew race. They're humanoid crocodiles (think more dragonborn with crocodilian features than Iron Kingdoms Gatormen). They're native to the swamp, enemies of Tieflings, and not exactly welcome in most cities...
Plane-touched: I.e. Aasimar, Ifrits, Oreads, Sylphs, and Undines... or, to those who don't know (like me three weeks ago) distant descendants of Celestials, Fire-, Earth-, Air-, and Water-Elementals. Not particularly common sights, but they happen.
Nagaji: Natives to the Eastern Desert... to be honest, that's as far as we've got. I wanted them in cos they seemed appropriate, but unless we actually go there we probably won't meet one.
Fetchlings: Natives to the Shadowfell... or humans who moved there. Once again - something for the background, but likely not gonna play any real part in the campaign.

... And I believe that's it. Halflings - possibly. I'm really not a fan of Gnomes though, and no one in my group can quite decide on what they are... One imagines them as sorta fey-dwarves, one thought they were the same as in WoW, and one has no idea they exist... so, they're almost definitely out.

Of course, this isn't every single race who live here. There're a ton more... but these are the civilised ones - i.e. the ones you'll see in an average settlement. Full-blooded Orcs obviously exist, and Goblins, Kobolds, Drow and Trolls... but these are the ones the PC's can be. It's all well and good players being whatever they like, but at some point you have to draw the line and declare 'no, a Hobgoblin and a Dwarven Paladin cannot be in the same party'.

... I think, sadly, that this is where I have to leave you. I know it's been short, and a bit lacking in detail, but... well, I'm tired, and have a new model to paint so... Volodanti out.

Saturday, 17 January 2015

The Quarterpoint Mirror

So, we're getting deep in here this month, and that's not just cos Dwarfs are involved... we're revisiting Jugisium, the Three Lands, and a lot more besides, because today, my friends, we are discussing the cosmology of my first setting. Well, cosmology, religion, and if there's time a bit on language (but that'll probably have to wait...)

So, to start, a brief explanation... I'd always been a bit disinterested in cosmology in a setting - I preferred the nitty-gritty of life for citizens, rather than the eternal turning of the cosmos... just a bit big to care about really. Up until Morrowind.

Now, not to get too sidetracked, but for long-time TES fans... you'll know what I mean. For the newcomers (myself included to be honest) the cosmology of Nirn is, well... about as straight forward as Nero's thinking. Its several levels of insanity piled upon one another until the whole makes actually sense... For those more interested, google 'CHIM' (all caps, yes), and see where that gets you.

But, in essence, once I decided to move systems to Pathfinder, I realised I needed a new Pantheon... so, me and a friend started to make one... then he got sidetracked, my computer broke, and the whole thing fell apart. But, now, with The Testament, I rediscovered those files during the installation process.

So, let’s start up with the cosmology… it’s the title of this Post – the Quarterpoint Mirror. It all began, as these things tend to do, with The Aetherial Chaos. In essence, the Warp before it got angry. It was… well, an endless ocean of raw thoughtstuffs – emotions without source, energy without purpose, dreams without end. It existed as such for an aeon or more, before things began to coalesce. First came the gods – powerful beings made from thought and emotion. The formed realms for themselves, which came to be known as the Astral Planes.

Next, came the Elementals; beings of energy and matter, they developed as their lands did – the Elemental Planes took form, and so too did its inhabitants. They were much more diverse than the gods - the weakest a spark that diedi n the blink of an eye, the strongest a continent of stone and earth that could miss an aeon without realising. They at times warred with each other or the gods, but things remained pretty stable for the longest of times.

Now, next came the lesser realms – in the boundary between the brightest Astral and Elemental Planes developed the Feywild; a land of untapped magic and wonder. Opposite it, between the darkest Planes formed the Shadowfell – a cold and bleak land left with the barest of energies. Inhabitants grew, or were placed, or emigrated to these lands as well, and long ages past before anything of note occurred.

But, of course, it did. Just as where the two greater Planes touched realms formed, so too did they form in the void between existences. And so was born the Quarterpoint Mirror – an area of reality where all coexist – not always peacefully, but still an impossibility in the other realms. Within this space – often depicted as a diamond – are hundreds or perhaps thousands of worlds, of which the Three Kingdoms is just one small corner…

[For those who might care – I’m not sure whether ‘world’ means planet, or if it’s a series of disks floating in the Aetherial Soup, or if it’s a single plane with dozens of realms separated by oceans thousands of miles wide…]

… So, this leads us to the next step in cosmology – the gods. Now, here’s the thing about Jugisium – well, the Three Lands in general – there is an accepted Pantheon of deities… but no one believes them to be the only gods in existence. There are likely thousands of deities – some near omnipotent, others with very limited realms of influence. But, there are only eight gods who are officially worshipped within the Three Lands – all of them, as you’ll likely note, positive, if not good. Evil gods are either outlawed, or at the bare minimum frowned upon – depending on the deity in question. An adherent of the god of sloth would be ostracized, someone who worshipped the god of murder would swiftly find themselves in prison.

So, who are these gods? Well, good question – and let me answer it for you here:

Silent Mother
The eldest deity, birthed from the Aetherial Chaos, she is the mother of the gods, and thereby most of the sentient races. She is known as the Silent Mother because she has no oracles, and never personally interacts with mortals. Her domains are generally centred about the continuation of life and ordered existence as a whole, and she seeks to remove any who would interfere with this.

Faeurin
One of the triplets of the Silent Mother, Faeurin is the Master of the Wilds; both nature itself and the hunt. He is patron of the Elves, and delights in all things to do with the wildernesses. His teachings are primarily on the true way to treat the wild – the nobility of proving oneself, but also restraint to avoid becoming a mere beast.

Nervayr
The only daughter, Nervayr is the master of crafts and labour, and the favoured god of the Dwarves. She teaches that her worshippers should be content with honest work done well, and that a desire to towards inactivity is the death of the soul.

Ailan
The Lord of hope, ambition and advancement, Ailan is the father of humanity, and this is frequently seen as a scathing indictment of character. He has few teachings, beyond that his followers should ever strive to improve their lot in life, and whilst his methods are occasionally questionable, ultimately his goal is one of the noblest.

Oliviana
The consort of Faeurin, Oliviana is known as the Lady of Knowledge, the Wise Bride, or the First Magister. Her teachings are to remove ignorance wherever possible; whether it is through teaching others, pushing the boundaries of innovation, or mastering the arcane arts. She is said to delight in anything new, but also to favour those who bring that which was lost back into the light.

Ondarir
Nervayr's husband, Ondarir is the god of Just War. He teaches his followers to be honourable both in and out of battle; to treat their enemies with respect, and not to harm those weaker than yourself. That said he understands that war is war, and sometimes the ends will justify the means – especially if it means protecting others.

Siliar
Known as the Weeping Lady, she is the master of the dead. Born from an argument between Faeurin and Ondarir, she looks after those who pass on; viewing them as younger siblings that she must look after. For her, it is both a chore and a privilege – and she jealously protects her brothers and sisters from those who would disturb their rest.

Baelur
Little is known of Baelur; he is known as the Outcast, or the Other and stems not from the Aetherial Chaos. He simply appeared soon after the birth of Siliar, and asked for her hand in marriage. He is known as the patron of lepers and the unwanted, but rarely interferes in the lives of his followers; he is more content simply to wander the planes of creation.


Now, interestingly, the different sub-continents worship the gods in slightly different aspects - these above are the forms they take in the worship of Jugisium. How they differ precisely I'm not yet sure on... In the desert Faeurin likely takes the form of a skilled tracker and guide, rather than a hunter. And, in the south - where everyone is attempting to carve out a new empire - Ondarir will likely be viewed as a representation of righteous conquest... This probably won't play too big a role unless we actively go to one of those places...

... I reckon this is a good place to leave it actually... Next week - hopefully - I'll have something on the language and/or races... or perhaps something actually interesting... don't get your hopes up. Anyway - cheers for reading. Volodanti out.

Saturday, 10 January 2015

In the pale dawn...

So, first off - sorry I didn't post the review. It's not cos I forgot... I just didn't like it. I got about two thirds of the way through when I realised it just didn't work. It's happened before, and I know it'll happen again. The problem with experimenting - sometimes it just doesn't work... And that's fine, but I don't think that I should waste your time to save face.

... anyway, my new pc just got in, but I'm yet to set it up. Which is a shame, because it means I can't discuss the cosmology of Jugisium... As I'd planned on. I made a major leap with regards to the religion and the position of reality with regards to the other planes...

So, instead, here's some fluff. It's set some 15 months after the end of the last campaign, and... Well, basically it just serves to set up the next campaign and introduce the new GM's character.

So, yeah... hope you all enjoy. Volodanti out.

The candle flickered in the darkness, casting an uneven light over the room; whitewashed walls faintly stained by generations of handprints, a wooden floor well worn from the passage of time and rafters that hadn't seen a duster in decades. It was an hour from dawn, and Lolelle fidgeted, alone, in the attic of an insulae in the merchant district of Dhu Marinum. It was a mostly barren room, the walls unadorned, and the only furniture a thin mattress in one corner, a work bench next to it - the only well maintained item in sight - and of course the chair she sat on; an old leather wingback, it's colour faded with ages and the stitches visibly frayed. A ladder led to a trapdoor into the roof, and a small stairway led down to the lower floors.
Lolelle sighed as she heard a faint click; the noise of a clatch being picked, quickly followed by the slight groan of a window opening; the only one she couldn't see. He'd set her up.
"Again Kyln?" She turned to look at him, though she remained in her seat.
"Of course," he smirked, removing his bandana. "How else will you keep your edge Lole?"
"That's Enforcer Valv-"she cut herself off, ruefully shaking her head. "How did you know that I'd turn the chair this way?"
"It gives you an excellent view of five entrances, at the cost of utterly neglecting one... And you always were the gambler." He winked at her, retrieving a ceramic wash basin from beneath the bench.
"And what if I'd moved the chair?" Lolelle prompted, settling back in the chair smugly.
Kyln paused in the act of washing his hands, frowning. "I hadn't thought of that."
Lolelle chuckled, before catching herself at a glare from Kyln. She wasn't sure if it were her laughing at him, or at the sudden noise in an apparently empty attic. The half elf was a man of sudden mood swings, and getting on his bad side was a poor choice - even for his handler. He had friends in high places and a set of very particular skills that would make him difficult in the extreme to replace... And, an utter lack of idealism or more than the vaguest sense of loyalty. If she pushed him, he would push back.
"What do you want then Lole?" He grunted, returning to his post-operation clean-up. Was that dirt on his greys, or dried blood? "My last report was early, and full."
"Do I need a reason to check up on my favourite little blackclad?" Lolelle asked, smiling up at him from the chair.
"When I'm a wanted man? In a city my face is known? Yes." He turned to face her, frowning as he leant back on the station, arms folded. "Aether, the only reason I've made it this long is because no one would expect I had the sheer gall to do this. And every time you visit, I'm risking detection."
Lolelle expression didn't change for a moment. She held his gaze calmly as she stood, sashaying halfway towards him, her cloak fluttering in a breeze without source. "I hear what you're saying... but I also happen to know that you requested this posting. Several times."
He held her gaze for a moment, before breaking into an awkward grin. "Damn. Was hoping that'd stay locked up."
"You should know by now Kyln," she replied, hands on hips, teasing him." Nothing's beyond the reach of the Umbral Guard." They shared a quiet laugh at that.
"Seriously though..." Kyln said, a soft smirk on his face, as he got up. "I picked this post because I knew it meant minimum interference... And I work best alone. You know what happened to my old squad."
"Are you referring to the party you were in before the war, or the unit we assigned you?" Lolelle smirked at him, but straightened her expression when she saw the amusement leave his eyes.
"Either. Though I never personally killed any in the latter." Kyln came to stand before her, arms still crossed. Next to each other, she could understand why some mistook them for siblings. They were both tall, and unhealthily thin, though he had a few inches on her. They shared pale skin and hair; though his was stark white, rather than white-blond. Visible now his hair was pulled back were pointed ears, whilst her skin was patterned with numerous blue-grey whorls; like a series of faded tattoos. Even their clothes were similar - she wore a close-fitting suit of blue-dyed leather, beneath a mottled navy cloak. He wore a leather jerkin with a tight hood over a suede shirt and linen breeches, all dyed in various shades of grey and blue. Each also bore a sword and dagger at their waist, though she was sure he only wore the sword to distract from the other weapons he carried.
"What do you want Lole?" He wouldn't let the question die.
Lolelle sighed, retrieving a letter from her belt. "You're being transferred. They're forming a new unit of irregulars, and they want you in it."
Kyln formed down at her as he snatched the note, skimming through it. "They want a squad to counter loyalist infiltrators or seek objectives the regular forces can't." Lolelle explained. "You're the blackclad."
"Idiots. This is a waste of my talents..."
"Look, Kyln," Lolelle began, trying to sound sympathetic, rather than tired." It not a choice. They want you in the unit, and you aren't really in a position to argue."
Any residual warmth in the half-elf evaporated quickly. His hands went to rest upon the pommells of his blades, and he opened his mouth to issue an angry retort, when the Sylph interrupted him.
"Look, I know what you're about to say, but I have three things that ought to change your mind. First off; I'm the liaison to the squad. Second, Senior Enforcer Zhukov asked for you personally." Kyln seemed faintly surprised by this, and mulled it over for a moment, before speaking.
"And the third?"
Lolelle paused a moment. This was the tipping point - either he'd join, or he'd go rogue... but she needed to know that he was committed. "We believe that the loyalists have formed a similar unit... containing Katarn Shak-Tarin."
He did a double-take at that, staring hard at her. He let loose a low growl which quickly turned to an ugly laugh, matching the hungry sneer on his face. Lolelle knew she had him now, but it didn't make it any less terrifying to be on the receiving end of that look.
"Done. Give me til midday to close down any leads. You can rest here." He moved about, redressing himself. When he finished, he knelt down by a window, and lifted a loose floorboard to withdraw a crossbow.
"What are you doing Kyln?" Lolelle asked, a gust of wind highlighting her alarm.
"I have a few contacts here that... Well, either know too much, or made deals I'll not be keeping. I need to rectify that." He treated her to that smirk again, though she didn't return it this time.
"Couldn't you leave them for your replacement?" She asked, frowning.
"I tend to engender a different class of contacts to your usual agent," he replied, tying a length of blue cloth about his shoulders to cover the bolt-thrower. "In any case, these are the sort of people that Jugisium is better without." He winked at her, moving moving over to the window. "There's food in the bench, and a chamerpot behind the bed. Sleep tight." With that he vanished through the window into the grey pre-dawn, the last sign of his presence a few muffled footfalls from above her head.
Lolelle sat down with a sigh. Telling him that last part was a mistake. She'd wanted him committed, but... now she was worried what would happen if their paths did not cross with the Aranian exile... She'd seen the hunger in his eyes. She shivered as she remembered it. Would he go awol if they didn't catch him, or would he take out his frustration on someone - say, the Umbra who had promised him his enemy? Lolelle shivered, moving to draw her cloak tighter. It was only when her hand gripped nothing that she realised where the cloth he'd used to hide the crossbow had come from.
That bastard had stolen her cape.


... And for those of you who are interested, my new pc is called The Testament. Cos it's big, black, and silent...

Saturday, 3 January 2015

Our Lady Judith

First off, I want to apologise for the lateness of this post. I lost track of days thanks to a combination of work and New Year.
Secondly I want to apologise for the length of this post. Due in part to how late I am writing it, and also to not being 100% sure what the main theme of this should be. I had three or so ideas, and couldn't pick between them.
And, finally, I want to apologise for not taking any pictures, because,

I FOUGHT A COLOSSAL!

... once. Yes, Our Lady Judith is, in fact, an alias for the Protectorate Judiciator. Which I damn near wrecked.

So, pretty standard game; Kraye's usual army versus pKreoss and Judy... things I learnt:
1. Colossals are Warjacks first. So the Choir can make them basically immune to bullets.
2. They are faster than they look. As I discovered after she wrecked my sole heavy 'jack from 10" away.
3. Kraye and 2 hunters are basically broken.

... I wish I could give you more than that, but it was a week ago... it ended in a draw chiefly because of deathclock... Which I urge you to try. It's a nice little idea to make a game more interesting. Basically, each player has only a limited amount of time for their whole game. Like speed-chess, but more interesting. If you run out, you lose. Gives everything a sense of urgency, and pushed me to think more aggressively than my usual carrion tactics would encourage...

... but, it also earned me a draw, cos at the end I was 10 minutes up, with just Kraye, while my opponent had Judy on 1 box, and Kreoss... which meant I could just times him out, but it would have been super boring, and more risky than I let on.

... sometimes guile is the way forward.

... Alright, so... that's kinda it. Disappointing, I know, but... Alright, look, the thing is, I'm working on a new rpg system... not settling, system. It's to be used in a hypothetical Assassins Creed rpg, which I think that I mentioned a while ago... but I'm no where near done. In fact, I just took it back to the drawing board, and have completely changed a character's attributes... And I'm also considering swapping from a system based on the Iron Kingdoms to a lot WoD-like one... it's all over the place right now.

... but, it has led me to a decision. This week, I'll be doing the first of an irregular series; a Volo-view... review-odanti... I'll work on the name. Basically, I want to talk about Assassins Creed, both the most recent game, and the series as a whole and... look, I have a lot to say, so I might as well do it here.

... for those of you concerned, don't worry, you'll still get your Tabletop-update on Saturday. This is just a little extra thing for me, to see if it works.

So, yeah... that's this week... I think this year's resolution may need to be writing these ahead of time... anyway, thank you for reading. Volodanti out.