Saturday, 25 April 2015

Lightning and Smashing

So... I just finished my third Battlegroup.

Well, I say that - I still want to add in one extra firefly - and I will next month. But, for the moment... it's done. A 9 point Battlegroup, to finish my first month pledge on A tale of MORE gamers, and set me up for next month. It's been a pretty good month for painting I reckon - I mean, I haven't finished basing them all (due to work, laziness, and my basing paint drying up), but I've got more painted in this month than I do most seasons. And next month I only need to paint two models, so I should have a lot of time spare for Shield-Caster (and possibly his personal jack...).

So, what's it consist of? Well, Nemo of course - though you've already seen him earlier. And Ol' Hammy as I like to call my 'smith. But, you can now add in a Squire (which I finished last week, but didn't feel like dedicating a post to) and my first firefly... very happy with how he's come out. The silver-brass-lightning works on him as well as it did for Nemo, so I reckon that could work for the Stormguard I'll have to sort for June... but, more on that later!

Right, you've seen Nemo and the 'smith, so I'll just give you a quick reminded... there we go. How's that? Right, moving on.

I like the Squire. It's a nice little model - a combination of storm-chambers and steam power. Once more, brass and lightning prove themselves the way forward; I honestly do love how the bright blue contrasts so sharply with the dark brown. And the glowing eye provides a nice bit of spot colour next to the blues and metal. Plus... he's kinda adorable. And really very good for any warcaster - sure, there're better attachments, but for a Focus-heavy caster they really are a Morrow-send. Especially Upkeep heavy casters... such as every Cygnaran.
Colour has come out weird in the photo
... damn

And, then we have my new Firefly... I love his arm cannon. It just makes a perfect combination of arcane and technology. You can tell Nemo had a hand in it, and it really does help to draw the whole together - the lightning and shined-silver of his gun matches Nemo, while the rest of him matches the 'smith. On the other hand, his spear could've come out better... but, at least I have another opportunity to paint one. With any luck, that'll come out better, and I can gush about how much I love him... but that's for another day.

... actually, that looks pretty good.
... And, yes - I realise that I promised you a battle-report every other month... three months ago. Well, I've been busy. And, more importantly - saving up. I'm going to a Tournament - my fist ever tournament - next month. And, with any luck, I'll be bringing you a couple battlebox reports in one post. Won't that be fantastic?

... Well, either several summaries in one go, or a couple more in depth ones spread over the course of a couple weeks. We'll see. But, for the moment, I've kept you long enough. Hope you've enjoyed this post, and wish me luck for the coming month.

Volodanti out.

Saturday, 18 April 2015

Yay, more on LeVehn

... Yeah, sorry guys. I know that right now there's only the two things happening - fluff, or pictures of Warmachine... well, I'm mostly working or painting at the moment, so it's gonna be pretty much just that for a while. I'm going to a tournament next month though, and we're working on starting up Iron Kingdoms again, so... there's that to look forward to...

... Please don't leave.

Anyway, this post follows on from Cosmic Retcon, so I'd probably advise reading that one first. Or, if you have, but can't remember much about it, skim through it, or this won't make too much sense to you.

Basically, it's a little description of the ethnicities of LeVehn, in the style of Gods, Nations and Kings, of which I have been reading far to much recently. But, it got me into the idea of writing about the various peoples who live in the country, and a bit more about their culture, fashions, broad personalities... that sorta thing. Be thankful - it was originally gonna encompass Aran and Dornuk too, but my editor was ill and/or lazy recently... so, have a read, have a think, and hopefully enjoy it. Volodanti out.

[Note: Obviously, this is at the end of my campaign, as opposed to the start of the next... dunno how the civil war will have changed things. Will the Plosheni have thrown their lot in with the rebels in order to gain some revenge? Or perhaps the Brerriki will have flocked to their call, along with the Numorrans, leaving the Plosheni and Dolnac in a strange marriage... anyway, lets find out.]

Cultures of LeVehn
Just for anyone who is interested
In the divides... this is roughly right.
LeVehn is a land that has served as something of a melting point for millennia – in the long past it was where Elf, Dwarf and Man first met, and in more recent times it is often the first port of call for travellers. Despite this, it has its own strong cultures, which are rightly proud of their shared – and sometimes contentious – history.
‘Native’ to LeVehn there are four main cultures, though each possess a variety of branches and internal divisions – although few outside that particular demographic would be aware of them, even if they were pointed out.
In order of precedence, they are the Numorra, the Plosheni, the Brerriki, and the Dolnac.

The Numorra
The Numorra are the inhabitants of the northernmost reaches of the nation; traditionally defined as north of the Low Umpton or anywhere above the River Hettan, with their capital the Port-City of Dho Marinum. They make up approximately one third the population of LeVehn, and tend to dominate internal politics.
Whilst the coastline they inhabit is no more level than the rest of the nation – with the notable exception of the south-east, which is notorious for its high cliffs – the Numorra are consummate sailors, and place much emphasis on the sea for food, commerce and defence. From a number of narrow coves and rocky bays, they set sail in their Caravels – in recent times to trade but their warships were once feared as far abreast as the River Lyos. Numorrans generally consider it an important part of growing up to take to the seas, and in some parts an important rite of passage is the first time your hometown dips below the horizon.
As a rule, Numorrans are neither wiry nor stocky – they tend to have wide shoulders from swimming and muscles like the ropes of their ships. Hair tends to be somewhat lighter than elsewhere in LeVehn, though reds and blondes are still uncommon, and is usually to be bound back and accompanied with short beards. With regards to clothing, they prefer shirts over the more common tunic, high boots, and thick coats to keep out the cold winds – usually in greys, blues or greens.
As a rule, they tend to be more serious than their neighbours – whilst a Plosheni is more focussed on their duties, and Brerriki are ever concerned with their standing, Numorrans are more aware of everything expected of them, and which they expect of others, leading to an occasionally terse impression, or else a very straightforward approach to any situation – from bartering to political intrigue to personal relationships.
Within the Council of LeVehn, the Numorra often hold a majority of votes – primarily due to their close relationship with the Dolnac, though should they push too heavily toward internal favouritism they will swiftly find their bloc dispersing. Thus, they have learned to temper the inherent favouritism one shows toward their own with the need to maintain a strong counter to the Plosheni.

The Plosheni
From the mountainous south, the Plosheni are one-time enemies of the other peoples, now allies by necessity – though, they see it otherwise. To a Plosheni, the relationship is more along the lines of a rivalry turned to a union of convenience. They do not remember the past wars between them and their neighbours with bitterness so much as a minor folly of their forebears.
Coming from one of the least hospitable areas of LeVehn, the Plosheni are the most militaristic of the ethnic groups – which, they are quick to remind does not make them warlike in any sense of the word. They are no more eager to kill than any other, simply they hold less reservation when it is required. Likewise, they are usually more willing to follow orders – whether from an officer, noble, or simply an individual of higher status – without question. To them an order is just that – not a request, but something they should act upon immediately or not at all.
The Plosheni expanded from the city of Dho Masun – well known for its defensible position and proximity to both granite and iron. These, more than anything else, were the source of their earliest victories; allowing them to defend themselves and expand their boundaries much better than their opponents.
Physically, the Plosheni are short, but stocky – a general lack of nutrition growing up combined with hard work makes them stronger than one would expect. The have an uncommonly high proportion of red-heads amongst their ranks, and almost none with black hair. The hair in question tends to be cut short, and their faces shaved regularly. Their fashion sense tends towards a short tunic, close-fitting breeches, and heavy boots – often supplemented with a heavy cloak due to the height of their lands.
Politically, they are the major opposition to the Numorra; with their population a little over a quarter of the country. Where the Numorra openly favour the north, the Plosheni seek to bring much needed development to the oft-forgotten industries of the south. In this endeavour, they are occasionally supported by the Brerriki, though rarely often enough to create any real progress. Some reckon that, were it not for the arrival of outside forces, the First Accord by Hand would have failed within a century. As it is, the Plosheni are content instead to push for what changes they can, and accept what edicts they must.

The Brerriki
The eastern shores of the Sea of Vas are home to the Brerriki – less a single people than a number of cities unified by shared culture, geography and need for defence. In times long since passed they were well renowned for their exploration of that inland sea, and equally for the treasures they brought back with them.
Their land is amongst the most fertile in LeVehn, with many of their cities hugging wide rivers and gentle coasts. Their capital – Dho Valents – sits on the northern bank of its namesake, and benefits both from the silver ore shipped downriver from the mines and also from the trade passing through it to- and from Dras Vul. It is amongst the most splendid of the cities in Jugisium – soaring towers or marble and wide colonnades decorated with cherry blossom, though visitors often bitterly point out that much of their architecture is aped from the imperial ruins in the Sea of Vas.
As a people, the Brerriki are regarded as the most relaxed of LeVehn. Lacking the hardships of the Plosheni, or the competors of the Numorra, they instead turned their minds to the arts, philosophy and politics. They are obsessed almost to a point with etiquette, and can frequently delay any council meetings by days attempting to subtly turn a Meet to their interests – efforts often lost on their more utilitarian neighbours. Outsiders often see them as aloof or condescending, which may be true but they are also much in touch with their emotion and capable of much generosity. They also regard themselves as the premier sailors of LeVehn, and insist they are engaged in a fierce, but friendly rivalry with the Numorra – who generally have no idea of this fact, and often laugh aloud when told.
Physically, the Brerriki are the tallest in LeVehn, but often predisposed towards being slight. Their skin is often darker than their neighbours, with hair to match. Men generally grow their hair to shoulder length, but accompany it with long, well-groomed beards, whilst women prefer to grow their hair as long as is physically possible, even if it requires extensive effort to keep it out of the way. Most prefer shirts and tight-fitting breeches, or else a long skirt, frequently accompanied by a half cloak, though more fore fashion’s sake than comfort.

The Dolnac
Oft-forgotten, the Dolnac are the inhabitants of the heartlands of eastern LeVehn; the plains surrounding the Capital and the woods to the west. Once simple farmers and woodsmen, they came together for mutual support and trade opportunities, and later aligned themselves to the Numorra in face of the threat of the Plosheni. Today, they represent the voice of the people to a greater extent than the other powers.
The region they inhabit is, without a doubt, the most bountiful in LeVehn. The plains are warm, and receive regular rain, whilst the Great Forest is filled with game. The vast majority of the population are employed in such roles – farmers, hunters, loggers and smiths, they find a simple pleasure in their works which their neighbours can lose sight of in their ambition. Though their region includes the nation’s capital, it is not their historic capital – that was Dho Lynac, though the city was destroyed centuries ago. The ruins were later incorporated into the city of Dho Zhenna, which has functioned as the de facto meeting point for any internal meetings.
Physically, they are neither tall, nor thick – though they can be strong from hard labour, they are naturally slight. Though lighter than the Brerriki, their long hours of work under the sun often leaves them tanned and ruddy, but often bleaches their hair from the common brunette to blonde. Hair is kept short – as long hair can get in the way of work. Beards rarely pass the point of a goatee, but is almost never clean-shaven. Their trends in clothing mirrors this – a short tunic, loose-fitting trousers, and thick boots, coupled with a simple coat should the weather turn foul.
The Dolnac are often seen as rural, and simplistic – uncultured the Brerriki would say. Equally, they are often accused of passiveness, verging on cowardice, but that is not truly fair. The Dolnac are simply practical – they represent the smallest population in LeVehn, and have the fewest votes in the Meet. With that being said, many can attest to the skill of their hunters, and the dedication which they bring to defending their interests. In any case, they rarely think of things so high – for them, it is the here and now that matter; providing for your family, and helping your neighbours – not the grand politics of the realm.

Saturday, 11 April 2015

Please Hammer, Don't Hurt 'Em

So, New model time! Again... I'd originally intended a follow-up to the history of LeVehn, focussing on the cultures therein, but my editor (yes, I have an editor) is sick... so, new model!

This is purely for scale.
Ignore the awful lighting
This particular one is unique in two respects: firstly, it is a collaboration between myself and my good, menite-loving friend. And second, it's the first time I've posted something here after sharing it online. Normally I like you to be the first to know, but since it was a collab... I felt it unfair not to share it.

So, the model itself. It. Is. Huge. Near treble the height of a normal model, it literally dominates a battlefield. Seriously - the only thing bigger is a colossal. And that's hardly a fair comparison.

The pose was the work of Mr Menite - he loves the picture in the army book, and decided to convert it to match. I came up with the basing idea, while he did the pinning. Seriously, I cannot express how good a job he's done on it - you cannot see a single cut.

My paint job on the other hand... well, it's alright. I found a way to give depth to flat-blue (which is what I tend to use on 'jacks, being non-too-good at blending) and I really like how the fire effects in the boiler and face have come out... but other than that, the model is just average. The colours are nice, and I didn't go outside the line.

... That's what I was going to say, until I painted the base. Needlessly proud of that. I really like how the colours have come out on the Khadoran 'jack - having edges gave me a chance to highlight, the dark reds are a really nice contrast to the rest of the model, and I really like how the gold trim has come out. I even went so far as to give a dimming blue light to the eyes and exposed cortex (though you can't really see in pictures). Seriously, it almost convinced me to start Khador... almost.

... So, yes. Was really fun working on something as part of a group. I may have to revisit it at some point in the future.

Anyway, sorry this is so late. A lot of problems behind the scenes, combined with poor sleep and work. Thanks for reading though, and I'll have something interesting next week. Promise.

Volodanti out.




Saturday, 4 April 2015

All Hail the Lightning

... the name comes from a joke that in the next expansion, Cygnar will replace Morrow with lightning as their primary god. I genuinely would not be surprised.

... Though, blue guys in fancy armour worshipping lightning is a tad too close to 40k.

Anyway - new model time. And so soon after the last! Well... recently I bought a bunch of Storm-powered cygnarans off a friend, and in an effort to get it painted I've joined in A Tale of More Gamers. And for the first month I need to get a battlegroup ready. Which is fine, but has the distinct problem that I just finished my intended 'caster last month, and I'd feel bad about using Haley for that... it's kinda cheating really. So, I painted someone who was thrown in with the trade - Captain Adept Nemo. Now, I'm not really enamoured with the rules - he's too defensive really, especially given how squishy he is... but the fluff is fantastic, and the model was a welcome challenge. It meant I actually had to consider what colours I was going to use, rather than just 'Brass and Blue' as I always have so far.

I originally started him with the intention of sticking close to the rulebook scheme - a bit of a change of me... but, he was just too blue. I really did not like it. Which is a bit of a worry, given that I'm gonna have to paint stormguard next month... but, never mind that for the moment.

So, after a bit of advice from a workmate/mate-mate, I decided to go for silver armour. And do you know what? I like it. I prefer the aesthetic of brass armour - it just looks archaic and faintly mechanikal... but the silver really gives of the impression of technological advance. The brass housing for the arcane storm generator contrasts well with the bright steel of the armour, really showing off his character - he's desperately trying to innovate, but he still has to rely on a lot of tried and tested methods. Perhaps if I ever paint future models I'll paint each progressively with less-and-less brass, as if to show the advancements made.

So, the other big part of this - what I really think catches the eye - is the storm generator atop his lightning rod. I just really like the way it is so bright and vibrant next to the dark, semi-dull brass weapon. Likewise, the back-mounted storm chamber - storm chamber! That's been bugging me all post - really brings colour to an otherwise quite plain area. The effect was pretty simple too - a blue glaze over white, then finish off with some highlighting.

As for the clothing... s'alright. Nothing ot brag about, but it does the job. May end up having another go at the blue-trim - I reckon I could do better to be honest.

And, of course, to finish... the face. I am rather proud. I think that it's come out really quite well. I was, to be honest, quite worried about the white hair - would I be able to give it volume, or would it just look flat and cartoony... well, it does still look a little cartoony, but I reckon to an acceptable amount given he's essentially Einstesla. I'm also pleased with the skin itself; it looks old and weathered - and perhaps a bit burnt, as if some of his experiments haven't worked exactly to plan.

... burnt as in sunburn. Not 'Met some Menites'.

... So, yeah - here he is. Captain Adept Sebastian Nemo. And I hope you like him. Once again, thanks for reading - and I'll keep you updated on the ToMG. Better than the previous one anyway. But, next week ought to be basically unrelated to this - if for no other reason than I just got Bloodbourne, so I'll be distracted.

Volodanti out.