What? It's been a while, and I needed a refresher.
Second off, this is part two of these posts, and I'd advise you to read the first bit first (Maps). You don't have to, but there'll probably be a could call backs.
So, without further adieu...
The plot. Very roughly... Bayek is a Medjay, which for the purposes of the story is sorta like a sheriff. During an attempt by the Order of Ancients (proto Templars) to open a Precursor vault, Bayek's son is killed. He swears revenge on the five men who were present, but since they wore maks he's a bit less sure who they are. After a bit of tutorial, four of them are dead, and you discover that the last is in Alexandria. You travel there, meet up with your wife (Aya), make friends with a guy called Apollodorus, and kill the last member... except, it's the wrong man.
So, you go with Aya and Apollodorus to meet their benefactor - Cleopatra. She tells you that the Pharaoh is a puppet of the Order of Ancients, and if you work together you can get revenge, and replace Ptolemy. So, she gives you two pseudonyms to hunt, and leaves you to it.So, you head upriver, do some sidequests, explore Giza, and kill your targets. But, neither of them are the one you're looking for! Such shock. Considering that one of the targets was a woman, and there were only men in the Vault. But, never mind, Cleopatra is Walkin' in Memphis, so you go to join her.
You meet up, complain, and she says 'no, but for serious, it's one of these two people. Honest'. You moan about it to Aya, but she is busy fangirling, and basically ignores you. You kill one of them in Memphis - wasn't him - and set off.So, you head further south, make friends with a bloke called Hotephres, accidentally get his daughter killed (I'm brushing over it, but actually it's bloody heartwrenching), become a gladiator, and finally kill the last target... who is also a woman.
So, understandably annoyed, Bayek heads back to the mouth of the Nile to have a word with Cleopatra. And, lo and behond, she has two more names, and it is totally one of them. So, you meet Aya, go to find an ally, and then the 'Are you sure you want to continue?' bit happens. If you say yes, you cross the Nile, and introduce Cleopatra to Julius Caesar. Then a whole civil war happens, you kill one of the targets (still not found your son's killer), almost kill the other, but then Caesar turns up and says 'nah, I like him, we're good'. So, you win the Civil War, but Cleopatra ditches you, they both join the Order, you and Aya sorta discuss founding a Brotherhood, Apollodorus gets shanked and tells you who actually killed your son, you run home to Siwa to catch him. You don't, and he raids the Vault and steals a couple artifacts, and kills your best friend for good measure.
After the funeral, it becomes open world again. So, you're back in Siwa, and the big bad is in Kyrenaika, and you've not much else to do. So, you head north, find him, kill him, and decide that maybe actually founding the Brotherhood is a good idea. Then Aya shanks Caesar, changes her name, and threatens to shank Cleopatra... and that's basically it.... I mean, that's really simplifying it, and I could go into a lot more detail. But I don't have to, because I'm sure that you can already see where I'm going here...
It's 20 hours worth of "the Princess is in another Castle!". You go to get revenge and, whoops, wrong person. So you try again and, whoops, still not right. The first time it happens is fine - Bayek is working entirely off a masked face and a nickname from something that happened a year ago. It's entirely possible that the individual has put on or lost weight, developed a new accent, got a tan... but when it happens nine times, you know something went wrong.
And, worse, it became predictable. When you reached Memphis and Cleopatra said 'um, actually...' I knew that was how the rest of the game would go. And, more to the point, I knew that Cleopatra would string you along and then reveal herself as an antagonist. And then the actual reveal of the big bad? It's a bloke you've seen three times, all in the past half hour, in the background of cutscenes. The only one with the same accent as the guy from the start.
But, whatever. That could perhaps be forgiven - you can do great things with the basics, after all - but Origins is also let down by the subplots. For, each area without a primary target has a subplot, generally about the oppression of the local populace, and frequently a mini-boss who is doing bad things, that is just asking for a shanking. And, on the whole, they're quite forgettable. There's one guy who has been burning farms because of rebels, and in another area there's a traitor with a vendetta against you, but they're kinda forgettable. Even the main villains are ephemeral - some make an impression, most don't. Which, I think, is partly due to not knowing who any of them are, and partly because the quests are so long.
For an example, in Assassin's Creed 2, a sequence was about avenging your father's death. That involved finding an ally, learning how to hide, acquiring a weapon, the actual assassination, and then escaping the city. Each was a self-contained 'memory' that you started, completed, and then were given a hook for the next. That made the memories easily digestible, memorable, and something to do in a single sitting. And, to help, you had encountered the target in a prior sequence, and knew who they were, what they were doing, and why you were killing them.
On the other hand, we have Origins. At each meeting with Cleopatra you are given two to three targets - generally several levels apart - and the primary goal of killing them. For example, one target (the scarab) is rumoured to bury people alive and is in the Sapi-Res Nome. That's all we know to start. We go to Sapi-Res, meet an informant, help him out, rescue a guy, meet his daughter, move to the city of Letopolis, help out her husband, get betrayed, recover our equipment, and kill the Scarab. That's about two hours worht of content (more if you sidequest, and that's encouraged) in a single memory, spread out across a huge area, several separate missions, and most likely something people will do between other tasks over the course of two-three sittings. Admitedly, it does give you sub-missions for particular objectives, but they blur easily into one another.
And that's basically the problem. The plot is simple, kinda forgettable, and repetetive. And, I fear the last two are linked - since each area, or sequence, essentially boils down to 'go to place, help rebels, kill person, damn; wrong person' few of them really have a chance to stand out.
And, from a gameplay perspective, I understand that greater freedom is something we've been clamouring for - recent iterations of the franchise offer very little choice within memories - I feel that a bit more structure would have been beneficial. More, shorter memories, introduce us to an antagonist before the final showdown, and give them some personality. And for the love of Amun, don't copy Mario.
Anyway, with this extended rant out of the way, I can round this off with my third article - which ought to be about the setting, and my issues therein. If you've made it this far, congratulations or apologies as is appropriate, but mostly thank you.
Volodanti out.


