Saturday, 28 March 2015

Cosmic Retcon!

Well... almost... see, I realised the other day that I haven't really explained any of the history of Jugisium... which wouldn't be a problem except that a) I was planning on doing a blog about the ethnicities therein at some point in the future, and b) even my gaming group has mostly forgotten said fluff... so, it might make sense to just lay out a bit about it.
Now, I'll not do the whole history - cos that was a three pages long... and also, as you can from the name, I'm retconning a lot of it... well, no - I will be editing some parts, but not all of it. Some things will never change, but the circumstances surrounding them might get switched up a bit to make the setting more consistent or interesting...
Anyway, what're the things that'll never change? Well, here's a bullet pointed history:

  • Jugisium was originally home to Orcs, and other 'lower' races such as kobolds and goblins.
  • Elves settled on the western coast. About the same time, Dwarves settled the mountains in the south-east.
  • Humans came from continent to the north, and had a few colonies in north-eastern Jugisium.
  • There was a war, either against Orcs or each other, and at the end Elves were in charge.
  • Mages got too big for their breaches, and ended up fomenting a revolution.
  • There were some Dark Ages, but no one is really sure how long they lasted.
  • Dwarves, Elves and Humans agreed to jolly cooperation and created the Triumvirate - a federation of sorts.
... And really that's about it. Everything else is confused by several centuries - or millennia - of barbarism, oral tradition and legend... So, I can feel free to give differing accounts whenever I feel like it. Perfect.

Anyway, this leads me onto this... the actual fluff I wrote. It's long, so, if you don't much care... I'll be back next week. But, if you do fancy it, I hope you enjoy it. Volodanti out.


History of LeVehn.
LeVehn as a nation is relatively new – indeed, it has only existed in a recognisable form for a little over six centuries. Before that, was a collection of petty kingdoms; the aftermath of numerous and ill-remembered warlords. After the fall of the first empire, the lands of Jugisium descended into anarchy, barbarism and war for an unknowable length of time – long enough that no Elves lived through it.
Map for your benefit
Before this period, the Lands of Jugisium and Aran were united – first by trade, and then under an Elven – later magocratic – Empire. During the so called ‘dark ages’ the Dwarves retreated to their mountain-side holds and attempted to weather a resurgence of Orcish raids. The Elves abandoned their cities for the wilds – something they have been loath to abandon even now. In the north-east, humanity encountered its own issues.
Firstly, understand that before the dark ages, humanity was not united. An old kingdom existed in the south of Aran, whilst newer cosmopolitan peoples lived within what would later become LeVehn, and a few colonies dotted the isles connecting the two. Approximately a millennia ago, a migration occurred as peoples from northern Aran began to seek richer lands to the south. These new peoples subjugated the current inhabitants, or else forced them from their lands, creating an influx of refugees in other lands. Because of this, the island colonies united under the leadership of the largest city, creating the maritime Empire of Dornuk.
South of them, the plains of eastern Jugisium were the site of a thousand wars. Over the centuries, City States led by Warlords fought for dominance, bandits raided any townships unable to defend themselves, a alliances changed daily as everyone sought to exert more control.
Around the same time as the formation of the Island Empire of Dornuk, four main powers had emerged within the plains east of the Sea of Vas. In the North, the Kingdom of Numorra held the lands beyond the River Hettan, competing with Dornuk for control of the waves. In the west, the Brerriki Alliance hugged the coastline of the inland Sea, occasionally mounting expeditions toward the old Imperial Capital. To the South, the Plosheni of Dho Masun made frequent war due to shortages in food and surplus in iron. And finally, the Dolnac Confederacy lived in relative comfort – plentiful farmlands and the ‘fruit’ of the forest affording them a laborious but enviable life.
Around two centuries before the foundation of the Triumvirate these nations finally began to push against each other’s borders. Numorra and the Dolnac had long divided themselves by the Hettan, but until then that was the only shared border. Now, the mouth of River Umpton was forced to divide the Numorrans from the Brerriki, and the Plosheni and Dolnac began to feud over lands to the east of the Upper Umpton. Realising they could not overcome the militant southerners, the leaders of the Dolnac – a council of barons – entered into an alliance with the King of Numorra to dissuade their belligerent neighbours. Sadly, this had the opposite effect – the Plosheni mistook this for the beginnings of a war, and launched a pre-emptive strike against their rivals. They quickly reached the greatest city of the Dolnac and after a short siege it was razed; the inhabitants left to their own fates after the army continued its march north.
Numorra quickly sent its forces south to defend its ally; their superior navy allowing them to land a sizable force downriver of Dho Masun, effectively cutting off supplies, even if they were incapable of standing against a concerted assault. Though they received many requests from both sides, the Brerriki remained neutral in the ensuing war – lacking either a sizable military or interest in the outcome of the conflict.
Eventually, it was logistics which brought this war to a close – though Plosheni defeated any force sent against them, their supply lines had been hamstrung since the beginning. They lacked any food but what they could forage and new equipment and soldiers were sporadic at best. Knowing they were soon to reach the point of collapse, they offered a cease-fire to their foes. These people met in a small town on the outskirts of the Great Forest known as Ven to agree the terms of the peace. The lands south of the Forest and east of the River Rhigus were to be retained by the Plosheni, but they would return any other lands, and pay a small tribute for the destruction of the Dolnac ‘capital’.
During the war, the Numorra and the Dolnac had grown noticeably closer, and over the following decade many of the barriers began to disappear – bonds forged in battle and strengthened in peace began to unify them. The Barons of the Dolnac were invited into the Royal Council of the Numorra, and from there they were all but one kingdom. Though nominally a separate nation, they functioned as a client of the Numorra for several years before the pretence was quietly dropped and the capital moved to Dho Hettan. During this period there was a number of minor skirmishes along the border, though primarily by proxy or else ‘misunderstandings by over-eager officers’.
Meanwhile, the Brerriki began to grow uncomfortable with the westward approach of the Plosheni.  Fearing an imminent attack, they sought a defensive pact with their northern neighbours – a request quickly refused, in light of the Westerner’s historic neutrality. This all came to a light some forty years after the ceasefire, when the fights along the Plosheni’s northern border stopped and an invasion force marched on Dho Valents. When this fell, Numorra realised the error of pettiness – with access to the western coastline, the Plosheni could solve their greatest weakness; the scarcity of sustenance. They quickly sent a force southward to harass their lands, seeking to interrupt their supply lines as they had previously, whilst their navy reinforced the Brerriki port-cities.
Though Dho Valents fell quickly, the war was not nearly as one-sided as the prior one. The Plosheni fought hard for every gain, divided as their army was between defending one border and extending another. The ensuing conflict lasted seven years, with the majority of the fighting occurring along around the mouth of the Umpton, though neither side made much headway after the second year. By the end, both sides were exhausted, nearing bankruptcy and lacking almost a third of their populations. Once more, they met at the town of Ven, and sought an end to the war.
In the so called Accords of Hand, the countries made peace, and agreed to air grievances in bi-yearly meetings, rather than escalate to war again. Additionally, the lands of the Brerriki were divided between the Kingdoms of Numorra and Dolnac, and the Plosheni Empire.
Though tensions remained high, this state of affair lasted for half a century before issues occurred. The Dwarfs had begun to emerge from their holds and offered limited trade with the men of the Plosheni Empire. Soon thereafter, the Brerriki made contact with the Elves – though initially hostile, they at least willing to meet peaceably on the islands in the Sea of Vas.
This led to something of a crisis for the two nations, as they were now wholly surrounded by unified nations, whilst still independent countries riddled by internal divisions. In the following meet, they sought a way to at least present a unified front to these foreign powers.
And so occurred the Second Accord by Hand; which partially unified the two countries.
In essence, it stated that, whilst retaining theoretically independent, the Kingdom and the Empire would present a single face to other peoples. A Council of the most prestigious nobles would meet for the purposes of diplomacy, foreign policy, and war. Originally dominated by Numorrans and Plosheni, it was eventually adjusted to include roughly even numbers of Brerriki and Dolnac.
Thanks to this, the tensions – though never forgotten – eventually eased enough that outright hostility gave way to simple regional disagreement. The town of Ven grew to become Dho Ven, an unofficial capital of sorts. A century later, the Triumvirate was founded – wherein the peoples of Jugisium agreed to a military alliance in face of foreign powers and reduced taxation on internal trade. After this, the Council of Ven became the de facto ruler of the nation, with the royal families reduced to little more than regional governors, though they retained their prestige amongst the nobility and always possess a seat on the council.
Today, LeVehn is to all intents and purposes a single country – at least, before the civil war. Though prejudices are common, and like generally sticks to like, the republic has remained stable for near six centuries.

Saturday, 21 March 2015

Dice and Skills

So, today, I'd like to talk to you, not about settings, or campaign plans, or anything like that... but mechanics. Specifically, what you should do for your dice. Roll them, obviously, but that's not what I'm referring to...

Now, as I see it, there are two forms of dice mechanics - to me, they are known as 'Warhammer' and 'WoD', but the technical terms are, I believe, 'Roll over/under' and 'Dice Pool'. I'm betting almost all of you know the difference, but for the people who just wanna see my poorly painted models, I'll explain.

'Roll over/under' is the simpler of the two systems. You roll a number of dice, add any relevant stats, and then compare it to a target number. So, in Warhammer, you roll a die, and compare your stat to a table to discover if you rolled high enough. Or, in D&D you roll a die, and then add any skills, attributes, or miscellaneous bonuses you may have, and then compare it to a target number.
... and, in the case of Roll Under, you add up a bunch of numbers, and then try to roll under the result. E.g. in Deathwatch, you have a ballistic skill from 1-100. You add any modifiers (reduce the number for long ranges, increase it for aiming) and then you have to roll under it in order to succeed.

Now, conversely, in the Dice Pool system, you roll a number of dice equal to your proficiency in the given task. So, in WoD you have 3 points in guns, and 2 in dexterity, so you roll a 5 dice. Any that roll a 8 or more and successes, the rest are ignored. Then stuff happens and I end up dying in submerged cage.
Firefly, meanwhile, has you roll a pool, and add your resultant numbers together for your result. Then your opponent has to beat that.

... I should've just linked you to 1d4chan, shouldn't I? Although, if you can answer that question, you probably won't need to have them explained to you... Anyway.

I bet you're wondering what this has to do with anything, yeah? Well, possibly nothing, maybe something - I've wanted to do an Assassin's Creed  rpg for a while, and Unity has only redoubled the desire... but, I've been somewhat stuck as to how to play it. Obviously, I prefer streamlined mechanics, because... well, it really takes away from an experience when you have to stop every ten minutes to consult a rulebook (or, sheet of paper with notes scribbled on it...) but, on the other hand... an AC game seems like it could really benefit from a more nuanced system; trying to blend? "Well, you have 5 in that skill, +1 due to average height, -2 for a prominent scar, +3 for appropriate clothing, that's 7 dice... 3 successes? Alright, you attract any real attention, but the guards are aware of you."

... I'm not quite sure if you'll get a resolution to this. It's me musing on a hypothetical system for a game I have no real intention to play... In some ways, this is just filler to cover for not finishing either some Jugisium fluff, or a new model... in my defence, I'm waiting on feedback for the former, and I ended up at work early when I'd planned on painting...

... So, yes... I'm sorry if this post has been a tad anti-climactic... for once, I'm living up to the name, and it's not a good thing.

I promise next week will be better.

Volodanti out.

Saturday, 14 March 2015

The Morning After

Hello internets! Late post today I'll admit. Lost track of time on Civ V and didn't get a chance to post before I went to work. But, I'm here now, and I bring fluff!

Specifically, a continuation of the fluff between Kyln and Lolette. I really quite liked the dynamic between them - sorta friends, vaguely flirtatious, but with a lot of problems in their relationship... primarily that she's nosy and he's an amoral prat.

But, yes, anyway - this continues almost immediately (well, around six hours) after that last piece I shared with you... so, if you wanna jog your memory, go read In the Pale Dawn from January. I'll just wait here. No rush, really...

... Ready? Alright brilliant. Anyway - just wanna thank you again for reading, and hope you enjoy it. Volodanti out.


Lolette woke with a start, hand snapping to the stiletto at her hip. It was drawn almost before her eyes were open, the blade flashing dully in the grey pre-dawn light. She was on her feet a moment later, dropping into the stance she’d been taught for knife-fighting; feet wide apart, knees bent and shoulders hunched. Her eyes were blurry, but she quickly focussed on the figure before her.
“You purr, did you know that?” Kyln smirked, though his brows were raised in surprise.
“Shut it.” Lolette growled, replacing her dagger. She settled back down, frowning at him, though she felt her cheeks colouring. “Finished your murders?”
“Please,” Kyln snorted, waving a hand as if to dismiss the criticism. “I don’t murder. I kill. There’s a world of difference.”
“Really?” Lolette replied, settling back into the armchair she’d dozed off in, eliciting a small puff of dust and a musky odour. “Cos from where I’m sitting, I can’t say that I see it.”
“Look.” Kyln turned to look at her, a long suffering expression on his face as he tucked his left hand under the other armpit. “A murder is something done in haste. A crime of passion. Wife comes home to find his husband cheating – and that wine she bought might just knock some sense into him. A mugging goes wrong and the footpad needs some silence. A disagreement over cards goes farther than you meant it to… Murder. Murder. Murder.”
“That’s manslaughter.” Lolette replied, frowning. “Well… possibly barring the mugger.”
“Pedantries. Listen – I don’t do that. When I kill… it serves a purpose. I am an assassin, not a murderer.” Kyln turned away as he spoke, beginning to disarm. “But, to answer your question – yes. And, if I’m not mistaken, there’s gonna be a pretty decent gang-war tonight, so we’ll want to leave today. I take it you organised transit?” He threw the last question over his shoulder.
“Yes. Obviously.” Lolette replied, returning to her feet. “We’re due on a caravan to leave this afternoon. You’re a… you were a merchant, but I forgot how unsettling you were… sometimes.” The pause there was just a little too long, but Lolette was not particularly in the mood to play nice. “You’ll be a guide. You speak like a Cassabeni, so they’ll just presume I’m on my way south later.”
“Ah yes, ever the bourgeois…” Kyln had to stifle a yawn in the last syllable. His eyes were dark, even by his standards.
“How long have you been awake Kyln?” She frowned, brow furrowed as she considered the complications it could present.
“Eh, maybe twenty-two hours… I had a lot to do yesterday.” Kyln offered off-handedly, though the way he did it only drove the Sylph on.
“And how long the day before?” She stood as she spoke, moving closer to him.
“… About the same.” Kyln replied, pausing in the act of disarming his wrist-sheath. The handle of a dagger stuck out; dark metal contrasting sharply with his pallid flesh.
“Have you ever slept well?” Lolette thought back to the psych-records they had on him. The Umbra had records on everyone in their employ – Lolette had often considered stealing a copy of her own, but she knew, somehow, a reference to the theft of it would end up in the next update.
Kyln just laughed, turning around and treating her to a smile so warm she knew it was fake. “Do I look like a heavy sleeper? We can’t all purr our way through the night.”
“Shut it.” Lolette replied, moving toward the door, retrieving her cloak as she passed the hook he’d hung it from. Still clean Lolette was pleased to note. “Is there a bakers nearby?”
“Two streets north, turn left. Bright red door – you can’t miss it.”
“Any good?”
Kyln just snorted in response, and looked about the room. Lolette got the point – the slums were not where you went for fine dining.
“Alright, fair point. Get some rest – I’ll be back by dawn.” Lolette closed the door behind her and descended the stairs toward the ground floor.
True to Kyln’s word, the bakers was adequate at best. A haggard looking dwarf in a dirty apron opened the door when she knocked, bemoaning the earlier starts each day. She quickly changed her demeanour upon seeing Lolette – it was likely the last time the woman had seen someone in new clothes she’d been in the Temple. After a brief exchange, in which Lolette was sure she’d been massively overcharged, the Umbra left the bakery with a loaf of tough bread and a couple hard biscuits.
The streets were just starting to wake as she walked back to Kyln’s Insulae. Commoners walked the streets – some in the simple but tough clothing of labourers, the occasional wearing a leather apron that marked them out as artisans of one form or another. And at every street corner, a man or woman sat in rags, a bowl before them for alms. Many claimed to have fought in the war, and some of the stories she even believed.
And, every so often, she spotted the gangs – marked out by their coloured armbands. Most wore weapons openly; something that even heavies were loath to do under normal circumstances. It seemed that Kyln wasn’t bragging as much as usual.
The sun was almost half up before she returned to the attic. It was shaping up to be a cold day; autumn had begun a week previously, bringing fierce gales and frequent showers in these northlands. The sky above was rapidly greying – it seemed they were due another over cast day, and possibly more rain.
As Lolette stepped back into the attic, she had to admit it looked markedly different in the light… just not better. The thin paint on the door was flaking, revealing cheap wood that had already begun to warp. The floorboards were rough and uneven – some wider than others, and none quite the same length. Frankly, Lolette was amazed she’d managed not to trip the night before. The walls were white-washed, but it seemed that they’d mistook the ‘wash’ in the name – there was definitely mould in at least one corner, and the pigments had yellowed with age.
Kyln was slumped on his bed, somewhere between true sleep and a doze judging by the way he groaned as the door hinges creaked. He’d abandoned his robe before turning in, and it was a little unusual to see him in just a bluish-shirt and grey sarabara. Lolette snorted and shook her head, moving over to the workbench to prepare their breakfast.
Breakfast might have been an overstatement actually. The only food he had was some dried pork in a drawer, and a bottle of watered wine. But, along with her purchases, it’d make a filling – if hardly appetising – meal.
As she finished plating up, Kyln decided to get up. He looked, perhaps, a modicum better. There wasn’t really much colour to return to him, but at least his eyes had a spark of energy, rather than just dimness.
“Morn’ Lole.” He offered, rubbing at his face with one hand.
“Morning Kyln. Sleep well?” She asked, offering him a plate.
“Eh. ‘Least there’s food ready.” He replied, with a nod of thanks. “So, what’s the plan?” He enquired, taking a bite out of the biscuit.
“You’re a colleague from Cassaben.” Lolette informed him, settling into the armchair. “Kiris Seath. You’re here to inspect the local wares, and help set up some trade. Rice tends to sell pretty well down there, right?”
“Bit of a luxury…” Kyln shrugged, chewing a bit of meat – Lolette had to admit, for all its toughness, it was surprisingly flavoursome. “But, if you bought it in bulk, I reckon it could bring you a pretty penny. Mind, I have no idea how much ‘bulk’ is, or shipping costs… so this better not be a long term thing.”
“Oh, no no… just til we’re out of sight of the city. Come the night, we’ll depart. I’ve made sure that the merchants we’re travelling with are heading to Dho Vashae… but if you only spoke South Common, that’d probably help.”
“Sorn yuk.” Kyln smiled. “And then. On to… where are we going? Not your clubhouse I take it?”
“No, we are not going to Fort Umbra.” Lolette replied, treating him to a hard look. “The final destination’s not been decided quite yet. Dho Hettan first, where we’ll meet my handler. And from there, on to… I’m not sure. Maybe the Capital.” She shrugged, as she took another mouthful of bread, chewing it for a moment. “Probably not though. Umbral Guard tend to avoid it – it’s full of Triumviri spies.”
“Which, I’m guessing, rather damages your ability to infiltrate their cities?” Kyln smirked, setting his empty plate aside. “So, I’ll be needing a disguise.”
“I’d imagine so. You are a wanted traitor.” Lolette frowned, glancing at him. The half-elf was too pale to ever pass for a native of Senhekanto, but then the elves of Aelard had only settled their a few decades past. The right clothes and he could pass for an immigrant. “How’d you get in by the way?”
“Helped smuggle some lung-rot past the guards. Actually, got me my first contact – so it worked out rather well… But, you’re after something more respectable I take it?”
Lolette nodded, informing him of her idea. When she’d finished, Kyln nodded, scratching his chin – a thin stubble had formed since last night, virtually invisible, but still audible when played with. He stood up, moving toward the workbench. Lolette craned her neck to see, and was rewarded with a view into the drawers. Within, it seemed, was his change of clothing. He quickly withdrew a navy banyan and a leather cap. He re-tied his belt to the outside, and sheathed his sword in its frog.
Lolette was mildly impressed. Whilst hardly perfect, it certainly looked like the sort of clothing a Cassabeni would wear – a bit off, but not such that someone would become suspicious. Exactly what an immigrant would wear. Certainly, it’d get them out the gate, and after that it hardly mattered how inaccurate it was.

“Well,” Kyln smirked, motioning towards the door, “shall we?”

Saturday, 7 March 2015

Missed a Spot REMASTERED!

NEW MODEL TIME!

So, yes, everyone, today.... today we shall be looking at my latest model. I hope.
In a change from the usual, I'm writing about the model in question before taking pictures. Now, I understand this is a terrible plan, but I have a fully valid counter-argument - the camera I use has been hidden... and my phone is useless. So, it's write it in advance or rush it out tomorrow. Neither or which are particularly appealing choices...
Update - I've resorted to Dorian's camera... so, sorry bout the weird sizes.

So, yes - here she is. My third Warcaster, Captain Victoria Haley. Now, I chose the pHaley for three very good reasons;
1. I prefer the model. eHaley is rightly referred to as ;Stripper-Haley'.
2. eHaley relies very much on knowing how your opponent's models interact, and my regular opponents all change their armies every other game.
3. I am not that mean. She is pretty damn broken.

But, you're more interested in the model aren't you?

I decided on a slightly different palette compared to my other 'casters. I've not used any straight grey in her at all - learning from Kyln (or possibly just reluctant to waste all that new paint) I chose to use a blue-grey scheme for her clothing. Originally, I'd considered white accents - such as for her chaps - but ultimately decided against it. She already looks very unlike Kraye as it is, adding a whole new colour in there would just make them irreconcilable. Besides, I always have been a fan of limited palettes.

So, what do I like? The hair and face have both come off very well - for me I mean. And I really like the way the brass and brown tie the model together without making her seem drab. Plus, Echo's blade has finally come off how I want it - only took literally every blade in this army.

So, what didn't come out so well? The pistol's barrel is too blue. Weird complaint; yes, and something I could fix, but... Also, I mis-estimated how much room the runes would take up, so I have this gap at the back. The thing is, I don't think it would be viable to re-write the whole thing with bigger gaps or whatever - plus, they somehow match up with here heels - so I'm not inclined to fix it... In any case, I'm worried i'd just make more of a mess.

... But, yeah - here's Cpt. Haley. I'm pretty proud of her. And, very much looking forward to using her in game soon... I hope.

... Now I just need a Defender.

Anyway, yeah - thanks for reading this. See you again next week.
Volodanti out.

UPDATE

New pics... so you can actually tell what's going on.