Tomorrow, we're playing Bug Hunt.
Well, sorta. You may all remember that we made rules for DeathHulk a while ago. Well, that kinda died, but we kept the basic idea of it - a couple Deathwatch fighting their way through a series of corridors, fighting xenos. However, we didn't want to just be fighting 'nids, or perhaps Orks (since we have a goodly few of them), so we started debating various things to fight.
And then, at some point, someone had an idea - what about it we made our own minor race of xenos?
It took a significant amount of debating, throwing around ideas, and mostly arguing, but in the end we came up with an idea that we all liked. They're called the Rusties. Well, technically, they don't have a name, just an Imperial Designation, but they're nicknamed Rusties.
Basically, they're a sentient lump of rust. Yeah, I get that that sounds pretty flipping stupid, but go along with me here. They're an microscopic, barely-sentient organisms that survive by consuming metals. Individually, they're perhaps the size of a mite, and would take months to devour a nail. However, they live as colonies. At their most basic level, this means several hundred, but can extend into the billions if left unchecked. And, most disconcertingly, they possess something akin to a localised hive-mind. So, if you find a patch the size of a plate it will only know to eat, or find something to eat. Once they reach the size of a cat, they possess the fight or flight reaction. The largest are as smart as some dogs, capable of limited reasoning and problem solving.
Oh, incidentally, you may have noticed that I refer to a colony as 'it' rather than 'they'. That's because they group together to form a single body, similar to a Portuguese Man-'o-War, but lacking the uniformity. The weakest of them appear as little more than an uneven patch of rust on a wall. The next stage, 'Swarms' is a slug the size of a glasses case. Then there are the 'Cats', an asymmetrical mass that stand to waist height, 'Stalkers' that are crabs the size of men, and even larger beasts that are referred to as 'brutes'.
Rules wise, they're all tough, but with a strength of 1. They also reduce the armour save of any models in base contact with them, but typically move very slowly and lack any ranged weapons. It's an interesting trade off, and actually they're incredibly difficult to fight. Well, at least for a small kill team. I reckon they'd be very poor in a proper game.
As I said, we're playing with them tomorrow, and it'll be our first real game with them. We've had a quick match versus them to play test the rules, but tomorrow is time for a mini campaign.
... Which will probably be the topic of next time. Unless I get something else done. Well, either way, we'll see what happens, I guess.
Wow, that was a terrible, awful sentence. I'm leaving that in so you can experience the disappointment I deserve. Really Can't come back from that, so I'm not even gonna try.
Volodanti out.